![]() ![]() The first new town slightly south of Moscow is made into a school, and this becomes the primary school to upgrade up to and including modern university. With the initial cash bonus, I also upgrade the two remaining fur traders to markets. I re-arrange starting towns as follows:ġ) The poor weavers in Muscovy north is dismantled and replaced with a church.Ģ) The poor weavers in Muscovy east is dismantled and replaced with a school.ģ) The growing tavern in Muscovy east is dismantled and replaced with a weavers. The others are exempt till they're worth taxing. Starting treasury expands from initial 6k gold to 34k gold. This is one area where autocalc battles is your friend: 45 mounted cossacks vs 600 peasants w/ pitchforks? see Persia declares war within a decade, and they don't do anything with Arkhangelsk except build up archers and muslim mobs. ![]() To recap:Ģ) Arkhangelsk sold to Persia for 8k goldģ) Don Voisko & Astrakhan sold to the Mughals for 12k gold As noted in the thread 'Selling off poor Russian provinces' I give myself a big cash boost on the first turn by selling off 4 of the starting 9 provinces. Add a preference for the early and mid-period game, and lots of restarts results. I have this habit, when getting into the last few turns of the game, to realize all the things I could have done better. ![]()
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